How do I draw a string in Java 2D?
Date: 2012-05-24. Category: 2D Geometry examples. Hits: 2K time(s).
The code snippet below show you how to draw a string using Graphics2D. The drawString() method accept the string to be drawn and their x and y coordinate. Here you can also see how to set the antialiasing mode using the setRenderingHint() method.
package org.kodejava.example.awt.geom;
import javax.swing.*;
import java.awt.*;
public class DrawString extends JPanel {
@Override
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
//
// Define rendering hint, font name, font style and font size
//
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setFont(new Font(Font.SERIF, Font.ITALIC, 40));
g2.setPaint(Color.BLUE);
//
// Draw Hello World String
//
g2.drawString("Hello World!", 100, 100);
}
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setTitle("Draw String Demo");
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new DrawString());
frame.pack();
frame.setSize(400, 300);
frame.setVisible(true);
}
}
Run the snippet and you'll see the following screen: